Anyone claiming to be proficient in their class and considering offering suggestions to others had better be prepared to display their own talent tree and discuss the reasons behind each point that they chose. So, without further ado, here is my current tree. I am currently experimenting a modified healing style that I will discuss later in this post, so if anyone is wondering about the Nature’s Bounty talents, that’s what’s going on.
I assembled this talent tree based on a lot of reading in other blogs and discussions with other druids. As I said, I’m trying to new method of healing. In the past I did not place points in Nature’s Bounty for the increased critical effect chance of Regrowth. Regrowth is an expensive heal that canbe very addicting to use. For the most part, Regrowth was not part of my healing set except if a tank was dying and I popped Tree Form so I could spam instant Regrowth until other healers could get stronger heals on the tank and his/her health returned to a safe level.
However, after recent discussions with another druid who whipped my roots in heals without putting forth much effort, I decided to try an aspect of her healing style and see what it did for me. If you read closely, the secondary effect of Nature’s Bounty is that it decreases the cast time of Nourish by 30% when three Rejuvinations are active.
“What does that mean, Goose?”
Basically, spread some Rejuvinations and your Nourish can be thrown out much faster.
“But why is that useful?”
Well, when raid-wide damage start pumping out, Wild Growth is an excellent spell to cast out to coushin impacts. However, once Wild Growth is cast, short of activating Tranquility, Druids may begin to cast around Nourishes and Healing Touches. On mechanics where raid damage is not massively heavy but does require some healer action, Druids often find themselves doing a lot of overhealing. Of course Druids are notorious for large amounts of overhealing; it’s just the nature of the beast. Overhealing causes infficiencies if not properly controlled and can cause you to start firing blanks prematurely…I mean run out of juice…I mean your branches start to droop…moving on.
Other Druids begin spreading around Rejuvinations on targets not effected by the Wild Growth (especially considering that Wild Growth LOVES to prioritise Hunter pets). Firing off that Swiftmend gives us the additional AoE from our Efflorescence (if talented, which it should be). Chances are that Druids using this style already spread at least 3 Rejuvinations, so placing points into this talent is an added effect that will allow the Druid to get our Nourishes out faster than normal.
“Where are you going with this, Goose?”
Hang in there, young Padawan. I have a tencdency to ramble, but I eventually tie all the loose ends together. Direct your attention, if you will, to the discussions all around the Druid forums about haste rating and the impact it has on our heals. I’m not going to list all of the haste breakpoints right now, but pay attention to the 2005 haste rating breakpoint (assuming no Dark Intend buff). At 2005 haste rating, Rejuvination has already picked up it it 5th tick (916 rating), Lifebloom moves from 10 ticks to 12 ticks (1221 rating), and Wild Growth and Efflorescence move from 7 ticks to 9 ticks (2005 rating). These haste increases help to increase your healing throughput through additional ticks from the same mana cost and decrease cast times of our other spells.
Finally, look at Nature’s Grace in the Balance tree. For those of you who don’t feel like readin the talent directly, I’ll summarize. You gain 5/10/15% spell after you cast Moonfire, Regrowth, or Insect Swarm. This effect last for 15 seconds and has a 1 minute cooldown. This further decreases the cast time of our spells.