Patch 5.4 Notes Are Out

14 06 2013

So some big news came out earlier this week. The patch notes for 5.4 have been released.

Bear in mind that as of this moment the PTR is not available for this patch, but it should be coming shortly. With all of the changes for Restoration Druids, I think I may download the PTR and have a look around. As it stands, we’re in for a real treat. As with all things PTR all, some, or none of these changes may make it to live, but from the amount of changes I’m seeing in the notes it appears that the Devs want to pay some lovin’ attention to us so we should see at least a few things come through.

Rank 4 Healing Touch has a very nice write-up on these proposed changes.

I’d like to go over a few of my own thoughts on these notes. I won’t be discussing every change listed, just the ones that I find most interesting. So, without further adue, let’s jump right in.

Innervate is being changed so that it grants 50% of the casting Druid’s Spirit as mana per second for 10 seconds. My Druid’s Spirit is currently 10089. For simplicity of math, let’s round that down to an even 10k Spirit. With that, I’ll be looking at 5k mana per second for 10 seconds, 50k mana total. Innervate currently returns 60k mana, so this could initially be a problem. However, keep in mind that I have the 522 mana trinket, the 502 Horridon trinket, and a Restoration Shaman co-healer that gives me Mana Tide Totem when I want it. Couple that with Flask of Spring Blossoms that I run, and mana usually isn’t a problem for me these days. This change is geared for heading into Tier 16 as our Spirit levels will rise and we will get better beneifit. Depending on how you work your stats, some Druids will get more return out of this than others. As gear levels rise, we should all see at least some increased mana from this.

The Dream of Cenarius talent is being reworked to give Restoration Druids an “Atonement” spec. This passive talent will increase Wrath’s damage by 20% and will heal a nearby ally for 100% of the damage dealt. Priests should not be concerned that we are moving in on their Atonement turf as Wrath does minimal damage and is not at all an efficient way of healing. This spell will be sueful for low damage periods when trying to use other healing spells will harm your mana reserves. Please note that Wrath’s mana cost has been increased by 50%.

Heart of the Wild will now also provide a 25% bonus to healing for Restoration Druids. There are several opinions out about the usefulness of this aspect of the talent, and I still have not completely made up my own mind. Chances are I will continue to take Heart of the Wild for fights were our DPS is tight. Although, I may find that I like the new Dream of Cenarius talent. Time will tell.

Alright, how many of you are still here by this point? Believe me, those are the lackluster points of tis post. These points certainly have potential, but they are certainly not what I’m bragging to my co-healers about. The bragging points are as follows:

Allow me to be the first to tell you (well, maybe not the first) that Wild Mushroom will be mobile. Note I said Wild Mushroom…without the s. Wild Mushroom will now plant a single mushroom on the ground that will accumulate 100% overhealing from Rejuvenation. This is down from 150%, which I assume has to do with the say the math worked with 3 mushrooms. You can expect that your single mushroom will take longer to charge. However, if you need to move the mushroom, you can recast the Wild Mushroom and it will retain its previous charge. This will allow you to move a charged mushroom any number of times as needed for stack positions. More usefulness on the mobility to come when I talk about Efflorescence in a few. Please note that Wild Mushroom can no longer crit.

Nature’s Swiftness will no longer be a talent and will be learned by all Restoration Druids at level 30. This is important as Nature’s Swiftness is both an emergency cooldown as well as a throughput CD (throughput in that it increases the heal used by 50%). I took this talent and have never changed it. I believe that Ysera’s Gift is the new talent that will be taking its place, and I will likely take Ysera’s Gift over the other options.

While we’re on the topic of emergency heals, a fascinating new Glyph is on the way: Glyph of Efflorescence. This Glyph will increase the healing done by Swiftmend by 20% and will cause Efflorescence to be triggered by the Wild Mushroom. The Efflorescence effect will be centered around the Mushroom and will exist as long as the mushroom is on the field. Ladies and Gentledruids, Efflorescence can now have an extremely high uptime, be placed where ever we want it, and will not be wasted when forced to use a Swiftmend to heal a range that is not standing near anyone. Someone kick on the “Happy Days” show theme song, please.

An interesting change that I never forsaw coming is the change to Soul of the Forest. For Restoration Druids the spell haste granted by using Swiftmend will be increased to 100%, up from 75%. For those of you using Soul of the Forest to buff your Wild Growth, this haste increase will further amaze you. Couple this with your Lifeblood ability (no reason for a Druid not to pick flowers IMHO >.>) and you can heal some serious damage.

This just keeps getting better and better, doesn’t it? I feel like a Infomercial salesman.

BUT WAIT! THERE’S MORE! ….No, seriously, there’s more.

Genesis is a new ability for Restoration Druids that will be learned at level 88. For a lack of being able to explain this better than the Patch notes, I quote:

“Genesis is a new Restoration spell learned at level 88. Genesis targets all party or raid members within 60 yards and accelerates the casting Druid’s Rejuvenation effects, causing them to heal and expire at 400% of the normal rate. Costs the same amount of mana to cast as Rejuvenation.” (PTR 5.4)

Genesis will not cause Rejuvenation to heal more, only to do all of its healing in a very short period of time. To once again reference Rank 4 Healing Touch’s post on 5.4, casting multiple Rejuvenations around the raid and hitting Genesis will cause the last Rejuvenation to expire in about 2.5 seconds (assuming you hit Gensis immediately after casting the last Rejuvenation) and the Rejuvenations cast prior to the last to expire in a time determined by their remaining duration. I want to reinforce that Genesis will only effect the Rejuvenations that you have cast and will have no impact on Rejuvenations cast by other druids.

This could be a massive combo chain for Druids in 5.4. I myself already use Soul of the Forest to buff Wild Growth when large damage occurs. Imagine predictable raid-wide damage occurring in which you can throw out multiple Rejuvenations, cast Genesis, pop a Swiftmend before all of the Rejuvenations expire, and follow it up with a buffed Wild Growth. Oh, and remember that Wild Growth will be buffed to 100% spell haste. Sexy.

Needless to say I am very interested in how 5.4 will develop. Please keep in mind that all of this is PTR and some or all of these points may be changed, reworked, or removed all together.

As a final note, I want to point out to you, as a healer, that Shadow Priests and Balanced Druids will no longer take 15% reduced damamge and Warlocks’ Fel Armor will no longer reduce damage taken by 10%.

Assuming you have managed to stay with me to the end of this post, what are your thoughts on these changes? Are you excited? Confused? Or maybe you think that we need further tweaking. As always, leave your thoughts in the comments below.


Die, Tortos!

11 06 2013

So I haven’t really given any updates about my raiding experience lately, so I thought I’d start with my guild’s most recent big news: we downed Tortos!

This may not seem like big news to everyone, but it’s huge for us. My guild is casual progression, so to say that we wipe a few times learning a boss is an understatement. In fact, funny story about that: Phoenix whispered me during a boss attempt and, when we wiped, DBM reported to him that I died and we wiped….”DOH! Dude, 50 wipes? Seriously?” But, we are resilient. We scrape each other off the cave floor, recover, and pull again.

Long story short, we did manage to down Tortos. Turtle shells were flying everywhere, bats everywhere, falling rocks where? Everywhere. Did I mention that I am the designated turtle shell kicker? Apparently Druids are bosses for healing and kicking shells. Who knew? For anyone looking to do this themselves, Symbiosis on a Shaman gives your Spiritwalker’s Grace and is just kick-butt for Tranquility on that fight.

In addition to downing the boss, we got the One-Up achievement.

By the end of the fight there are turtles all over the freakin’ place, so I guess it’s not too much of a feat to get, but it still felt good to say, “Hey! I kicked that shell.” Hopefully we’ll down him next week with little trouble. My guild’s style is to wipe on a boss so much that, once we kill the boss, we never wipe on it again. At least, that’s the only logic I can see to it.

We did go on and get a few attempts on Magaera; we got her down to three more head cycles. Even with sloppy stacking and uncoordinated healing cooldowns it isn’t too hard to get far into the fight. The success of the fight depends on everyone having everything ready to go for those final three heads. At least, that’s what I gleaned from it. I’ll let you know more after we kill him.

So how about you guys? Have you downed Tortos yet? Or are you ROFLstomping my guild and already have Lei Shen down? Let me know in the comments below.

Day 05 – Favourite item(s) in game

3 06 2013

Geez, it’s already been more than a month since my last post. I apologize to everyone for the delays; work was crazy this past month. There is a lot that has happened with my Druid, and Druids in general, since my last post, but I thought it best that I continue the 20 days of blogging first. I’ll come back shortly and discuss some of the more recent changes.

Additionally, I am continuing work on the Resto guide. So for those of you who have checked it out and found it incomplete, I apologize.

Now, for my favorite items. First off I have to say that I was amazed with the revelation of Burning Seeds. I have yet to figure out how to get wordpress to in-text link to WoWhead, so here’s a link.

These seeds give the flaming cat effect that was granted to Druids from the staff in Firelands. I never got a chance at the staff (the progression of the guild I was in at the time wasn’t great), so these seeds are freakin’ amazing in my book. I read that they have been available in-game since Firelands, but no one really knew about them.

If you want to go get a few of your own, there are plenty of instructional videos out there. I’ll give a brief talk-through of it and if you have any trouble, check out a video. Go into Firelands and Prowl. You’ll need to Prowl past all the adds leading up to Alysrazor. Once you reach the boss, you’ll see the flaming bird adds. There is no way to avoid fighting these guys, but their fireballs will kill anything, so get their attention and start kiting the fireballs through the adds. You’ll then need to use the fireballs to kill off the eggs. Finally, kill each bird in turn with the fire.

Once dead, you can start the RP to start the boss fight. As soon as the fight starts, Alysrazor will start dropping the feathers. Pick up three feathers, fly straight up and head north north west. You’ll see the platform to the final bosses. Land here and you’ll see the portal from the beginnning of the raid. Around this portal will be 3-5 seeds. They’re hard to find, so look hard.

Another favorite item of mine was Kiril, Fury of Beasts.

I was tanking on and off in Dragon Soul depending on the week, so I was reguarly tanking Deathwing. The first time the staff dropped it went to a Hunter in the group. I finally managed to pick it up. Not only was the staff great for making your butt huge and in the face of the entire raid, but it worked as a nice visual effect for resto druids. I used equip the staff during low damage periods prior to damage spikes, smack on the boss in cat form and proc the staff. By the time the stacks stacked up and I was at full size, it was time to pop Tree of Life and Tranquility. The first time I did that in raid my guildies were “Woah WTF?”

So how about you guys? Do you have any favorite items that you love to show off any chance you get? Talk about them in the comments below.

Day 04 – Your best WoW memory

25 04 2013

Continuing with the blogging outline, we’re up to a discussion of memories in Wow; more accurately, my best WoW memory.  This one is tough.  I’ve been playing for 4 years or so and have played with many awesome players.  To try to single out any one memory seems to lessen the others.

However, in the interest of not writing a book in a single post, I’ve reached into the memory hat and retrieved my guild’s Deathwing kill.

Where to even begin on that one…We had been working on Deathwing for a few weeks and having trouble.  Damage was unexpectedly high in areas, DPS was having trouble burning different targets within mechanic timeframes, and generally we were slow learning the fight.

On the particular night we managed to down him, we were all beginning to get frustrated.  We had had several close attempts but simply weren’t making it.  To assist healers with mana on the final pull, I had planned to get some Potions of Concentration from the guild bank….yeah, I forgot.  Our shaman healer (we were 3-healing the fight, it was not Thelon on this night) disconnected 5 seconds after the pull and did not get reconnected until we were about to switch platforms.

Once at the next platform, the shaman found out he couldn’t click any targets; turns out he had a UI error and had to reload.  Talk about being riddled with bugs.

Improper stacking on the fourth platform, lost a tank to the impales, lost the tank again to adds on the final platform….it was a nasty pull and by all means should have been a wipe.  Somehow, though, we managed to get the kill.  Don’t believe me?  Here, I has video evidence.  Enjoy.

How to Be A Good Healing Team Member

23 04 2013

I read a lot of blogs and discussions within the Druid community and even some outside the Druid realm.  Everyone is discussing the solo aspect of healing and how to maximize yourself, your healing, and your value to your raid.  Of course, this is always important, and whether you are looking to join a guild and need to show your stuff or you’re already in a guild and need to squeeze every last HP out of your mana bar, you should always be pushing yourself to improve.

What I have rarely seen, though, is a discussion on how to heal effectively with others.  How does one intermingle with other classes, even other Druids, and be able to heal at their peak while assisting others max out their potential?

“Comon, Goose, this is easy stuff we’re talking about.”

Ok, maybe to the more experienced of us or those who have been healing with the same group for years this is old stuff, but these are things I learned the hard way due to rapid guild changes.

First off, I cannot emphasize enough the fact that you are part of a team when it comes to healing.  Whether you 2 heal fights or, like me, 3 heal them, you are but a gear in the machine.  Now, obviously if you’ve got content on farm, outgear the fight, and choose to carry another healer through to help gear them, that’s another story altogether.  I’m talking about your normal raiding group.

Consider my current healing team:  Restoration Druid (Me), Restoration Shaman (Thelon/Cainon), and whatever other healer joins us for the week.  We are currently shifting regularly between a Holy Paladin and a Holy Priest, depending on who’s available that night.

Now, first off I’ve been healing with Thelon since Dragon Soul when he was healing on his Holy Paladin Cainon.  He is familiar with my healing style, my reaction speeds, and my humor.  Humor may seem like it doesn’t fit in right in this topic, but the ability to get along with your co-healers in and out of raid can greatly increase your Symbiosis once in raid.  Heheh, ya see what I did there?  ….right

At the same time, I am well aware of the same aspects of him.  I know that if something happens and I am not in range to handle it, he will already be on it, and the same goes the other way around.  Sometimes one of us gets occupied taking care of something that detracts from our healing; all we have to do is say “It’s all you” and the situation is understood.

Which brings me to another point of healing in a team: Trust.

“Well of course I trust my co-healers, Goose.”

Do you?  Seriously, do you?  Consider times when the raid is split and the two healers have to heal their own half of the raid.  Forget the abstract example, consider Elegon (for those of you who have seen it on Normal mode).  In 10-man (my raiding environment), the fight has to be 2 healed.  During Phase 2, the raid has to split to deal with the orbs and then burn down the pillars.  When you run off with your half of the raid and your co-healer runs off with the other half, do you trust them to be able to hold up their end?  I don’t mean saying it’s their responsibility; I’m talking about do you watch the health bars of their group and start to worry when the bars drop below half?  Now we’re getting somewhere.

Mind you, Elegon is manageable once proper gear is acquired, but during progression on a boss like this, the stress is certainly there.  On any fight where groups are divided for mechanics, don’t be afraid to let some of your AoEs or even single target HoTs find their way to the other healer’s group so long as it does not detract from your own group and mana is not a concern.  During our attempts leading up our Elegon kill, I would spread a Rejuvination or two into the other side of the raid; when the raid collapsed onto Elegon for each set of orbs, I would cast Wild Growth on myself  as I stood as close to center of the raid as I could, allowing it to spread among the two groups.  Now, this was not because I didn’t trust my co-healer (of all the healers I have ever met, I trust him the most), it was a quality of life thing, helping to lessen the impact of the orbs when the exploded as DPS killed them.

Know the abilities of your co-healers or, more accurately, know their limits.  I don’t know all the spells of a Restoration Shaman, but I’ve been healing with one long enough to know the main stuff and to know what he can pull off on his own and what he will need help with.  The same goes for him about my own abilities, albeit he has an 85 Druid of his own.  Know the major Cool Downs of your co-healers.  Mana Tide Totem?  Healing Stream Totem?  Divine Hymn?  Spirit Shell?  Hymn of Hope?  Aura Mastery?  Devotion Aura?  Revival?  Do you know what each of these do?  Read up on them; this isn’t a post where I will review the details of each.  I don’t mean know the ins and outs of the classes you’re healing alongside, but you should be aware that Healing Stream Totem is simply placed and not channeled.  Hymn of Hope and Divine Hymn are both channeled, but only Divine Hymn is a healing spell and only Holy Priests have it.  Hymn of Hope can be cast by any priest and can be a life saver if cast by a Shadow Priest.

Communication, communication, communication.  I cannot stress enough the importance of healer chatter.  My guild’s third raid group, my second raid group, only allows the raid leader, tanks, and healers to talk during boss fights.  Communication is key.  But sometimes there isn’t enough time in a boss fight to chatter everything that needs to be said.  If others are talking in vent before a pull and you need to relay a message, whisper your co-healer.  Many a boss fight has been saved by a pre-boss message or even a whisper half-way through the fight…not that I recommend typing when you’re suppose to be healing…

Spend time outside of raid talking with your co-healers in a more casual environment.  Ask them what their spells do, what their class strengths and weaknesses are, what their “OH CRAP!” button is.  Knowing what tools the other guys have will help you to use yours more effectively.  Did you know that Shamans increase the health of the player they’re healing?  Did you know that Discipline Priests priests put a buff on players by healing them that allows future heals to heal for more?  It’s called Grace, read up on it.  Oh, and Grace doesn’t affect Atonement.

Over time you and your co-healers should begin to work more in sync, and what I have outlined above can help to greatly increase the synergy.  You’ll get to the point that a single phrase can communicate the next 30 seconds of the fight.  No, I’m not talking about “Initiate Plan Delta Alpha Tango!”  I know that my Shaman co-healer will drop his Mana Tide Totem once all the healers have burned through a set amount of mana.  The problem with this can be that my Innervate and his Mana Tide Totem don’t stack, effectively wasting my CD.  My healing addon lets me track the mana of party members; if I’m planning to use my Innervate and the other two are starting to approach the point that he’s going to use his Totem, all I have to say is “Hold on to that Mana Tide Totem.”  Just from that, he knows that I’m aware of the other two closing in on the need for mana, that I’m lower on mana than they are, and that I want to utilize my Innervate before he uses his Totem.  Sometimes he drops it shortly after my Innervate drops off, other times he doesn’t end up using it because raid damage has slowed and our mana bars are refilling passively.

The trick to the example above is that you have to also be aware of the other healers and their mana burn rates.  Sure, you want to be able to use your Innervate as much as possible, but by telling a Shaman to hold off on his Totem, are you jepardizing him and the other healer later in the fight?  You must be aware of these things.

Finally, practice.  LFR is a terrible place to practice working together; don’t even bother with it.  Every time your raid wipes you should be chatting, working together to determine what you could have done as healers to keep the raid up just a little bit longer.  Sometimes it’s a mechanic that one-shots the raid because someone screwed up.  Other times you and your healers are sucking wind for mana at the end of a fight; were you guys playing around at the beginning trying to outheal each other?

All things in time.  Take what I’ve said here and think about it and, as always, leave your thoughts in the comments below.

Day 03 – Your first day playing WoW

23 04 2013

So already I’m falling behind on this blog assignment, but I have a good reason, I swear…..I’m now on two raid teams.  Of course my Druid is still my main, but I’ve started tanking for our “third” raid team on my Paladin.  Anyway, on to today’s topic.


My first day of WoW is a bit fuzzy.  I remember hanging at my friend’s house who had given me the Recruit-A-Friend invite.  Installing and updating seemed to take forever.  At the time I had only bought Vanilla and BC, stating that I would purchase Wrath later on if I needed the expansion.  Maybe I’d be content with just BC.  Oh, how naive I was…

The opening cenematic was awe-inspiring; I especially enjoyed the opening to the Night Elf race.  My friend and I had already decided that I would play a Druid based on my desire to play support as well as get up in the bad guys’ faces when needed.  I had no clue about the roles in the game and how exclusive they are once specced.  I was used to playing a few FPSs where I could go Sniper but still carry a pistol for close range stuff.  I am grateful that my friend let me learn a lot of the role related stuff once in-game; it may have overloaded me with everything else there was to learn.

We moved through the opening quests in no time and arrived at Darkshore.  Allow me to go ahead and say that Darkshore is perhaps my favorite place in Azeroth…well, used to be, before Deathwing had to come through and smash its face in.  I used to hang out in the woods on a little hill next to a waterfall and listen to the spooky sounds with the music on low.  Damn you, Deathwing.

I specifically remember dancing on the desk of the Dolanar inn.  We spent several minutes timing the lag so that our characters, both Night Elf Druids, would dance in sync.  A few other lowbies stopped and clapped before continuing on their way.  It was a simple thing, but it amused me to no end.

After that, the rest is history.  It took me nearly a year to level my Druid to 80.  I leveled primarily by healing dungeons, though I did do quite a bit of questing in Ungoro Crater.  Once max level my friend, another buddy, and myself formed our own three man guild called the “Wings of Fate.”  If you haven’t started guessing yet, Rhevyn/Raven was the friend that got me into WoW and Pheonix is the other friend in the guild.  “Wings of Fate” you ask?  Consider this:  Raven, Pheonix, Goose.  ‘Nough said.

Day 02 – Why You Decided to Start A Blog

11 04 2013

That’s a loaded question, there.  I read blogs a lot when I was leveling my Druid to find resources for learning my class.  Once maximum level and gearing up, I had my main blogs locked down and read their thoughts on the class and how they were working everything.  You would not believe the effort that goes into research so you know the ins and outs of your class and role.  Sure, anyone can heal, and a lot of people can heal good, but your best healers take the time to research what others are doing and get involved with that process.

I guess it was the getting involved part that lead me to start this site.  Sure, there were plenty of blogs out there, but I wanted, and still want, to be involved more with the core group of Druids, not just another one on the sidelines copying everyone else.  Not that everything I did and do are straight out of a guide, but I take everything I read with me and work it into my style.  I wanted the opportunity to give back, to be one of the guys relaying the important stuff about our class, and to put my own style into it.

So for I don’t seem to have been very successful in this blog or its goals.  I get tied up in stuff outside of my computer monitor and weeks will go by before I remember that I have a blog.  This stems from my own lack of journal keeping skills and that I haven’t formed the habit of putting thoughts onto…pixels.  But, every post is a step in the right direction.


What about you?  If you’re reading this and have a blog of your own, what made you start?  For those that don’t blog, have you considered starting?

Day 01 – Introduce Yourself

10 04 2013

As many of you may have guessed already from the blog itself, I’m a Restoration Druid.  I state it as such and not simply as a Druid because Restoration is my specialty.  I’ve played a pretty good bear (still do, at times), a decent cat in Firelands, and a mediocre Moonkin.  Nothing feels as second nature to me as running around the raid spewing massive amounts of green numbers of life.

In fact, I’ve been using my healing add-on, Vuhdo, for so long that I never even think about the buttons, barely even notice what my fingers have to do in order to cast the spells that I want.  Sure, I play other healers, Pally and Priest, but neither as as natural to me as my Druid.  Of course, my Druid is the first character I created and have been healing on him since he got his first healing spell.

Aside from all that, I like to think of myself as a valuable member of my guild, SummuS.  I joined the guild back in Dragon Soul and have contributed to the healing team since.  Between myself and my co-healer, we’ve pulled our raid group through some pretty sick stuff.  How sick, you ask?  Let’s just say my guild could earn the Darwin award.

And, well…that’s it, I guess.  I’ve always lurked around other Druid blog sites, but only recently fired this one up.  I don’t hold any real level of importance in the Druid community, but I have served as mentor for multiple druids that I have met along the way.  Maybe one day I can hang with the top brass such as Restokin, Falling Leaves and Wings, Big Bear Butt (what up, Bear!), but for now, I’m just blogging.

20 Days of Blogging

10 04 2013

So, in an effort to re-energize my fingers and to get this blog back up out of the mud, I have decided to take on a blogging challenge that many others have taken.  I may not be able to pump them all out in 20 days, but we’ll see where it goes.

This list of blogging topics will be as follows:

Day 01 – Introduce yourself
Day 02 – Why you decided to start a blog
Day 03 – Your first day playing WoW
Day 04 – Your best WoW memory
Day 05 – Favourite item(s) in game
Day 06 – Your workplace/desk (photo and/or description)
Day 07 – The reason behind your blog’s name
Day 08 – 10 things we don’t know about you
Day 09 – Your first blog post
Day 10 – Blog/Website favourites
Day 11 – Bad habits and flaws
Day 12 – A usual day in your life/online time
Day 13 – People (players/bloggers) that you admire
Day 14 – This upsets you
Day 15 – Your desktop background (on your computer) and why you chose it
Day 16 – Things you miss (post Cataclysm)
Day 17 – Your favourite spot (in game or outside it)
Day 18 – Your favourite outfit
Day 19 – In your bags/bank
Day 20 – If this was your last day playing WoW, what would you do?

So many possibilities of things to write about.  Don’t worry, I hope to weave in some Druid chat in and amongst all these tangents.  With that said, I’ll move on the Day 01 in my next post.

Welcome Back

9 04 2013

So, the Mists have risen.  Oh, alright, they lifted months ago and I never came back to talk about it.  I’m sorry for that, truly.  I wanted this blog to be something of a resource for other druids to read and peruse like I did on other blogs when I was leveling my druid.  In fact, I still peruse quite a few.  However, visitation has been low with less than energetic feedback.  It’s discouraging to write with the intent that others will read only to find that consistently your material is read by only 1 or 2 people.

So, that coupled with all the new stuff to do in Mists have been keeping me very busy.  In addition, I bought my first home back in October.  My last post was back in September, and I was only looking at the time.  So much going on.

An update on my end: my guild, SummuS, progressed mediocrely through 5.1.  We went 4/6 consistently in MSV, though we did get Elegon down toward the end.  I think we got Will of the Emporer down just prior to 5.2.  In HoF, we progressed to 3/6; Geralon was a bitch.  We never stepped foot into Terrace.

5.1 was an interesting time for Druids, specifically Resto druids.  I like to think I’m fairly well-liked in my guild; others will say differently.  That said, I spent the majority of 5.1 sucking wind for mana, gorging on Spirit food, addicted to Spirit flasks, keeping Innervate on cooldown, crying for Mana Tide Totems from my 2 Shaman co-healers, and always checking my supply of mana pots.  While very few of my guildies said much, I always felt like they looked at me with a sympathetic, almost pitiful, eye.  I had gone from one of the most powerful healers in my guild to someone that could do only half of what the other tw were doing in the new raid.  Hero to bitch, just like that.

Part of the problem there was that I spent the first month and a half tanking MSV, so I got a ways behind the other healers in terms of gear.  Additionally, I was up in the air as to which role I would ultimately perform this expansion, so I tried to maintain two separate sets of gear.  It can be done, but only one can be your “main” set.  When we did finally get another tank, I was already behind the curve.  Fortunately, later on in the tier I was able to get mana regen to the point that I could keep up with the others.  In fact, depending on the fight, I could even come out ahead.

Disclaimer:  Healing meters do not tell the whole store, as any healer will tell you.

Resto Druids were in a boat much like the beginning of Cata.  Our mana regen sucked.  We are HoT based, so our heals take time to work.  During the time our HoTs are working, other healers sniped the heals out from under us.  Raid damage is becoming large raid-wide hits that occur periodically instead of consistent low damage.  We could heal, but all the other healers (save for Disc priests, the Light bless their souls) could heal better. 

Time were dark; our branches sagged, our leaves dried out, our roots left without soil and water.

Again, much like Cata, we made our return to the frontlines once our mana regen reached a point that we could spam our main shit, Rejuvination.  Back in Cata, specifically DS, I had to TRY to run out of mana, and because of it I was always top of the healers.

Enter Throne of Thunder.  Dat trash….just wow.  Let’s not talk about them, let’s talk about the first boss.

I’m enjoying the first boss immensely.  Consistent damage in predictable phases, yet the stuff can still hit the fan is someone doesn’t follow the mechanics properly.  Stack phases with heavy damage, crazy damage, cool down blowing damage.  Lucy!  I’m Home!

So far this tier I’ve been doing well.  I’m consistently holding between 60-70k HPS, depending on the fight.  Excuse me, other healers of Azeroth, this Druid’s comin’ through.  I’m telling ya, if you ever need an ego boost, go into LFR (I’m talking to healers) and whoop some butt.  Yes, I know that LFR isn’t a place to learn to heal well, and I’ve written about that in the past.  However, it will let you see just how much output you can reach and the limits of your mana.  These days I’m doing as much as 200% the healing that other healers do in LFR; this means they’re doing 50% of the healing I’m doing.

Am I bragging?  In the words of Captain Picard, “Ya damn right.”  Seriously, try it sometime.  Go in there and blow all your cooldowns, mop the floor with the others….or get mopped, depending on which side of the coin you’re on.

Rank 4 Healing Touch

A home for all things druid, and the games we play


Lissanna's blog about druids

The BigBearButt

Warcraft through the eyes of a Restoration Druid.