MoP Glyphs Part 1: Restoration

10 08 2012

With the release of Mists looming on the horizon and the likelyhood that we could be seeing the prelaunch patch before much longer, I thought I’d go ahead and discuss glyphs for druids.  This is currently planned at a two part post with the second post being for Guardian Druids.  I currently do not have plans to discuss Feral and Balance as these are specs that I don’t play.  But, my offspec of Feral Bear (Guardian in MoP) may be changed depending on what my guild needs from me.

That said, a quick disclaimer or two.

While I do have a Beta key, I have only logged onto the Beta twice and ran a single dungeon healing at lvl 85.  Addons were not available when I ran, so I spent much of my time keeping the party up with very little time to analyze what was going on.  Perhaps once lvl 90 premades are made available I will log on and have a poke around.  Lvl 90s may already be available, I haven’t been keeping up.  And to answer your question, I have not desire to lvl a character on a Beta and then have to relevel once the expansion hits.  Remember before I mentioned I hate leveling?

Second, I have read a few blogs pertaining to Druid talents and Glyphs, including Retokin and WoW Insider (Shifting Perspectives).  Taking what I have learned reading these sites, I read through the MoP WoWhead and have developed what is listed below.

These are my thoughts and may not be best once the expansion hits.  We shall see.

And without further adue, here we go.  Let’s start off by listing the glyphs that pertain to Resto.

Glyph of Wild Growth:  Wild Growth can affect 1 additional target, but its cooldown is increased by 2 sec.

Glyph of Master Shapeshifter:  Reduces the mana cost of all shapeshifts by 90%.

Glyph of Blooming:  Increases the bloom heal of your Lifebloom when it expires by 50%, but its duration is reduced by 5 sec and your Healing Touch, Nourish, and Regrowth abilities no longer refresh the duration.

Glyph of Innervate:  When Innervate is cast on a friendly target other than the caster, the caster will gain 10% of maximum mana over 10 sec.

Glyph of Rebirth:  Players resurrected by Rebirth are returned to life with 100% health.

Glyph of Regrowth:  Increases the critical strike chance of your Regrowth by 40%, but removes the periodic component of the spell.

Glyph of Rejuvination:  When you have Rejuvenation active on three or more targets, the cast time of your Nourish spell is reduced by 30%.

Glyph of Lifeboom:  Casting Lifebloom on a new target grants that target as many applications as the old target had.  This effect will not occur while in Tree of Life Form, or when Lifebloom has less than 2 sec remaining.

Glyph of Healing Touch:  When you cast Healing Touch, the cooldown on your Swiftmend is reduced by 1 sec.

Wow, quite a few glyphs, eh?  Yeah, I know.  Despite Blizzard wanting to do away with cookie cutter builds, I truly believe that from the above glyphs, only 4 are really going to show any real use:  Glyph of Rebirth, Glyph of Regrowth, Glyph of Lifebloom, and Glyph of Rejuvination.  I will discuss these first before explaining why I doubt I’ll be using any of the others.

Glyph of Rebirth will be obvious to anyone who read my earlier rantings about this glyph.  To those who have not, there truly is nothing better than rezzing someone at 100% health vs. 20%.  ‘Nuff said.

Glyph of Lifebloom will be vital to any raiding Druid.  Even when we are assigned to raid healing (if your raids even do healing assignments anymore.  Oh, the simpler days) we must keep our Lifeblooms rolling for Clearcasting procs.  The best example I can bring up for this glyph is healing Ultraxion.  The tank switching gets me every time and it takes forever to stack those Lifeblooms.  A druid can spend the better part of half the fight just restacking those blooms.  Or, if you decide to just leave them on one tank regardless of who is tanking the boss for a short period, your healing is going to waste as the other tank get smacked around.  With this glyph we’ll be able to move all three stacks over with a single click.  I’ve been dreaming of this since 4.2 and almost cried when I saw that this would be in MoP.

Glyph of Rejuvination takes the place of 3 talent points from our current trees in 4.3.  I imagine the investment into these talents were made by about 50% of the Druid community, while the other half did not.  In the past it depended on your healing style.  What?  You didn’t know there were healing styles?  Of course you did.  Watch mah vids and dig mah swagger.

I listed Glyph of Regrowth Because I’m sure that some people will take it and Regrowths do crit nicely.  Wait….(does some quick research on the Regrowth spell)….Sweet mother….So how about Regrowth will automatically have a 60% increased chance to crit.  Stacking this glyph with it will remove the HoT component and garauntee that every Regrowth cast is a crit…this requires additional consideration.  For now I am not planning to use this glyph as Regrowth is entirely to expensive to be used on a regular basis, regardless of how much healing it does.  Oh, but consider how many times we have shifted to Tree form for the instant Regrowth spam on a single target, the HoT component being wasted as we spam trying to keep the tank alive.  I will have to report further on this in the future.

So yeah, those are my pics for Restoration glyphs.  To be fair and “transparent” (as transparency is becoming the new kick in the world), I will go through the other glyphs and explain why I do not intend to take them.  I would like to iterate that these conclusions are drawn strictly from a PvE perspective.  Yes, I have PvPed in the past and have healed a Warrior through some pretty intense 2’s.  More on some of those fights another time

Glyph of Wild Growth.  What can I say?  When it was first introduced as adding an additional target I was ecstatic.  Until I realized what the +2 second CD was doing to my healing.  I got used to the 6 second CD and would try to reapply WG as soon as it dropped off players.  Little did I realize at first I was missing entire sets of WG becuase they weren’t applying.  Later as I tried to compensate and track its CD, I found that my attention was split and I was waiting to cast spells in order to get Wild Growth out as soon as possible.  In the end I removed the glyph and decided I likely would never use it again.

Glyph of Blooming has its applications, but this is more of a PvP glyph in my book.  When I used to heal 2’s I had to redo my resto spec to take out the talents that refreshed LB.  It’s nice to time your LBs just right so that they expire while you are silenced/stunned.  However, from a PvE viewpoint, we rarely, if ever, want to LBs expiring.  While the 50% addition to bloom is nice, my blooms typically occur when I lose track of the LB on the tank, get out of range, or just let it bloom while I’m busy with somthing else and restack it later.  Taking this Glyph would take up a valuable slot and only give you situational usage.

Glyph of Innervate.  Ya know, I’m currently using this glyph in 4.3, but it rarely gives me any use.  Additionally, I haven’t really gone over my glyphs in months and am not overly concerned with being perfect at the moment.  I’m a competitive healer, but am geared enough at the moment that I rarely use Innvervate and will often give it to a caster DPS that I’ve had to Rebirth.  This glyph will be wasted in MoP because of the changes made to Innervate and its glyph during Cata.  I can tell you that during progression and fights when stuff starts going wrong, I rarely, repeat, rarely, give my Innervate out.  If a fight is so hardcore that Innervation is required, I can promise you that I’m more worried about my 20% mana as a healer than your 10% as a DPS (or other healer) and my 10% together.

Glyph of Healing Touch will require further inspection, but I do not forsee it being a useful glyph.  In a 15 second period, to cast a healing Touch will take 2 or more seconds, depending on your haste.  That’ll save you a second on CD, but I’m not going to be spamming Healing Touches on a regular basis.  Even if I needed to spam Healing Touch because of that much raid damage, I had better by in Tree Form getting my Tranquility dance on.  Remember your roots, fellow Druids.  HoTs, HoTs, and more HoTs.  Refresh LB on the tank.  With two other healers, chances are you’re going to be doing that with a Nourish and save some mana.  Throw out the WG now that it’s off CD, that’s a second gone.  Reapply a Rejuvination or two, 2 seconds gone.  Nourish a DPS or two, 2-4 seconds gone.  Go ahead and throw out that WG because it’s off CD.  Assuming you’ve used every GCD up to this point, you’re around 11 seconds.  If not, you’re up to 15 seconds and it’s time to pop that Swiftmend.  Look, I’m not a Healing Touch hater, I love the spell for its sheer power and healing throughput. I just won’t be using it enough to make much use of this glyph during Swiftmend’s 15 second CD.  Even if that 1 second would help you out, I’m of the opinion that if I really need 1 one second to save the raid, I’ve probably done something wrong that put me in that position.


Remember, I’m not telling you or anyone else how to play.  These glyphs laid out above are relevant to my playstyle.  I will impress upon you strongly how I think you SHOULD play, but you do what works for you.

That said, as always, drop your comments below.




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Rank 4 Healing Touch

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The BigBearButt

Warcraft through the eyes of a Restoration Druid.

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